Map Re-Rendering

In my game, things disappear because of Roblox’s render distance. I’m wondering how to fix this. You can see a clip of what is happening here:

Each obstacle in the game is pretty deep. Some go down 2000 studs and I’m guessing this is what is causing the problems. It’s weird because it was already rendered, then it disappeared and got rendered again. How do you think this problem could be solved?

ty

Roblox has its graphics settings a bit what I would called “limited” there’s not much customisation for rendering objects except for streaming enabled. The only thing I could think of is making the game perform well which will let them be able to put their graphics setting higher