I have created a new free model that allows you to manually toggle your maps with the use of a button.
How It Works
This model contains a part, (which acts as a button,) a clickdetector, and a script. When you first insert the model into your game, you are able to configure which map you want to toggle, and you are also able to configure specific parts as well. When you click the button, the script connects a function that cycles through the entire map, changing it’s Transparency and CanCollide properties.
this wouldn’t really make any difference, most exploits today have a function named FireClickDetector, which as the name references, it fires any click detectors, from anywhere in the game, hence the name
I’d honestly recommend if you’re going to use this, add some sort of validation to check whether the player who clicked it has permission to click it, iirc the mouse click event provides an argument which is the player.