Map With No Textures

I don’t know if this belongs here, but uhh yeah.

I’m trying to animate a tsb animation, but as you can see:


It has no textures. And I don’t know how to add them. Can someone help?

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cough
image
Select the last 2 (material viewer and idk the other one but it renders the lighting too) to preview the textures.

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erm

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Did you import it from studio? If you did then there must be many texture files and materials in your blender file. Try checking it or reimport the map.

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There are a lot of textures but… Idk how to add them.

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Last time I tried, the colors ended up being wrong even when it was the right texture.

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Do you have light emission on the map?
If so, try to change the color of this light ot change brightness and range.
If not, add “sun” emission!

If this doesn’t help, try changing the initial color of the map to white so it doesn’t darken the texture.

Hope this helps!

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I know how to add the textures now, but I don’t have all of them for some reason…

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Try to add them manually I guess

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What do you mean I have to add them manually?

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Image textures or in the blender file? If they are as image textures then it’s a long, lengthy process. I recommend googling.

image textures for the model that I downloaded straight from studio.

Well then this is complicated. I would first recommend simply re-exporting and reimporting. If that doesn’t work then you basically need to create many materials in blender and then assign it to the designated faces.

I recommend viewing a tutorial if you don’t know how. Search “How to assign image to object in blender?”

Wait, I meant the materials were already built in and assigned, I just don’t have some of the textures for some reason. I suck at being descriptive.

Got it. So what you can do is in your blender window. Go to preferences (Edit > Preferences), then go to “Addons” and enable the “Node Wrangler” plugin. Next, go to a material and select the “Principle BSDF” node and then press Ctrl + Shift + T. This will open a Blender file explorer window. Then navigate to your textures and select all the Normal, Roughness, Color, and Metallic maps for that specific material and press Enter. Now, you will automatically have all textures applied.

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Like you export each of these textures that weren’t loaded previously and import them to corresponding model

It had all the materials but I had to just put the textures in them.

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So, did it work? I hope it does! :hidere:

I have diffs, nmaps, and specs. Idk what diffs and nmaps are tho. Do you?

Please do not use abbreviations.

Diffs or Color maps simply tell the software how the material will be colored.
NMaps or Normal maps tell the software how to simulate lighting. They represent arbitrary normals.
Specs or Specular maps tell the software how glossy the surface will be.