Mapping a texture onto a UV map

I am trying to make the Earth in ROBLOX (just a mesh), does anybody know how I could put this image
problem-2

onto this mesh?

It only shows up with ice, and that is because the UV is wacky. Is there a way to fix this manually?

Can we assume you have used blender before? You probably know how to uv map in that case.

Yeah… I tried that. Didn’t work.

And you are applying the texture in the TextureID of a MeshPart right?
Well that or a SurfaceAppearance, because if the uv mapping is done correctly it is some odd stuff happening

Well, trying to morph a rectangle into a triangle is something that I do not know how to do:

You could try looking up planet earth models and open them in blender, see how they work?
If that is not what you’re going for, then i am confused.

Yeah but how will I divide the earth (into the aforementioned 64 parts) then export that to Roblox?

If you just select everything and go into edit mode, you can change stuff like it was one mesh instead of multiple, like the uv mapping. You can try to be lazy and do a sphere projection.

the texturing

I already have a blender file with the divided sphere, so putting the 64 images I have is my main concern

RoN did something like this on their globe, but I am basically taking it to the extreme

Are you using multiple seperate textures instead of just one large “atlas” texture?

yep, i am

limit be like!!!