Maps look weird at noon

I’ve been generating some random test maps with perlin and I noticed that at clocktime 12, everything doesn’t really look too good. I think it is the lack of shadows in some places which makes the game feel a little more flat. The game I am working on will be seen a lot by players in an ariel view, so what it looks like from above is extremely important.

I’ve played around with some different geographic latitudes, but there isn’t really much of a balance between a good looking sun and maintaining shadows during the day. Currently on 66.

Does anybody have any suggestions towards what I can do to maybe spice things up? I’ll take suggestions ranging from terrain colors to big lighting changes.

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I don’t know but I’d add

  • Bloom
  • FieldOfView
  • Sunrays

Make sure Technology is on Future of course. You can try messing with the OutdoorAmbient color and the Skybox and all the properties.

Sorry I’m not an expert, that’s all I have.

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Hmm, interesting problem

I don’t know too much about this, but I’d say maybe try making the terrain a bit darker and add shadows anyone that there are roofs

For example, the building on the map doesn’t have any shadows, maybe try adding shadows to it

noon is when the sun is directly above the ground right? like 90 degrees yeah?

image

Check this out: Lahaina Noon

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Yeah, though I’ve been trying to mess around with geographic latitude and some other small properties to make it look a little better.

If there isn’t a simple solution. I could try seeing how trees do, maybe.

do you need to have a day and night cycle?

if so , script the time of day to go from 3pm to midnight, then have it go in reverse ,…

There is a day/night cycle. The game looks better for most of that time, but players generally prefer noon. I was just wondering if anybody had any tricks to make the map look a little better in the direct sunlight.