I’ve been generating some random test maps with perlin and I noticed that at clocktime 12, everything doesn’t really look too good. I think it is the lack of shadows in some places which makes the game feel a little more flat. The game I am working on will be seen a lot by players in an ariel view, so what it looks like from above is extremely important.
I’ve played around with some different geographic latitudes, but there isn’t really much of a balance between a good looking sun and maintaining shadows during the day. Currently on 66.
Does anybody have any suggestions towards what I can do to maybe spice things up? I’ll take suggestions ranging from terrain colors to big lighting changes.
There is a day/night cycle. The game looks better for most of that time, but players generally prefer noon. I was just wondering if anybody had any tricks to make the map look a little better in the direct sunlight.