Hello, i would like to know how to code something that has been annoying for me to code, Basically i have a custom StarterCharacter with a “CollisionUp” part on top of the head. I have made a script in a block but i can’t figure out what to write next. I wanted to make it that if the part touches the block then it changes color ONLY for the local player, and gives a coin to him
local player = game.Players.LocalPlayer
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
end
end)
local ClaimedClient: RemoteEvent? = game:GetService("ReplicatedStorage").Network.ClaimC
local CS = game:GetService("CollectionService")
local Block:BasePart? = script.Parent
Block.Touched:Connect(function(Hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
if Player ~= nil and Player.Character:FindFirstChildOfClass("Humanoid").Health > 0 and Player.Character.CollideUp then
if not CS:HasTag(Block, Player.Name) then
CS:AddTag(Block, Player.Name)
Player.leaderstats.Coins.Value += 1
ClaimedClient:FireClient(Player, Block)
end
end
end)
-- Client
ClaimedClient.OnClientEvent:Connect(function(Block:BasePart?)
Block.Color = Color3.new(0.509804, 0.254902, 0.0745098)
end)
local CS = game:GetService("CollectionService")
local Players = game:GetService("Players")
local ClaimedClient: RemoteEvent? = game:GetService("ReplicatedStorage").Network.ClaimC
local Connection = {}
function Touch(Block)
Connection[Block] = {}
local Touched = {}
table.insert(Connection[Block], Block.Touched:Connect(function(Hit)
local Player = game:GetService("Players"):GetPlayerFromCharacter(Hit.Parent)
if Player ~= nil and Player.Character:FindFirstChildOfClass("Humanoid").Health > 0 and Player.Character.CollideUp then
if not CS:HasTag(Block, Player.Name) then
CS:AddTag(Block, Player.Name)
Player.leaderstats.Coins.Value += 1
ClaimedClient:FireClient(Player, Block)
end
end
end))
end
do
local Tags = CS:GetTagged("HitBlock")
for Timer=1, #Tags do
local Part = Tags[Timer]
Touch(Part)
end
end
CS:GetInstanceAddedSignal("HitBlock"):Connect(Touch)
Apply HitBlock tag to every Block you want to be hit.