In studio calling PromptGamePassPurchase errors. Calling PromptPurchase works, however it gives a warning
AssetId ‘#########’ is of type Game Pass. Please use GamePassService:PlayerHasPass instead.
This doesn’t make sense why the preferred way doesn’t work in studio while the one that does gives an error irrelevant to the function called. I can only assume that
PlayerOwnsAsset is being called in the CoreGui to check if the player has the pass.
Can the preferred function PromptGamePassPurchase work in studio and the CoreGui be updated.