Quenty
(Quenty)
June 4, 2017, 4:18pm
#1
The mass of this high poly cannon I’ve uploaded is ridiculously high. MeshMassRepro.rbxl (18.3 KB)
Expected it to be around 60 or something. Instead, it’s over 3 million.
This is happening in studio on production.
High polygon count also seems to add noise.
5 Likes
Khanovich
(Khanovich)
June 5, 2017, 5:26pm
#2
Checking this out right now.
1 Like
Khanovich
(Khanovich)
June 5, 2017, 6:47pm
#3
Looks like there is a bug with scaled meshes. It calculates the volume as if it were the original size. Weirdly enough is that if you change the size slightly, it calculates it correctly. But every time you open the file it calculates the unscaled volume, causing this to be super heavy.
I think this is severe enough to where I will need to disable Correct Mass Properties calculation for now: http://devforum.roblox.com/t/meshpart-csg-physical-geometry-improvement-enabled/38826/2
However, I won’t touch the decomp optimization.
6 Likes
Oh no, I think you have it wrong. You see, this is just the new Enum.Material.NeutronStar. Unfortunately Studio still shows the part as being Metal.
14 Likes
Khanovich
(Khanovich)
June 5, 2017, 7:39pm
#5
In that case, the material mass is off at least 10 orders of magnitude.
8 Likes
Yeah, maybe we can ramp it up once we implement black holes.
12 Likes
Khanovich
(Khanovich)
June 15, 2017, 11:22pm
#7
The feature that caused this issue has been re-enabled, and should no longer cause this issue.
4 Likes
system
(system)
Closed
October 25, 2022, 8:30pm
#8
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