I’ve been looking for a way to mass outline meshes in roblox without absolutely destroying the tri count, and i havent had any luck yet, i’m trying to recreate something that requires each piece of an arena to come together and form an arena.
If anyone has ideas on how i’d achieve this please let me know, (im not looking for anything like the “cartoony outlines” you can find on ugc, just a way to add outlines to the edges as a texture to around 2000 objects at once. Thanks in advance?
There must be some way of automating it, but I don’t know how. I do know that Blender can be scripted using Python tho, so it’s definitely possible in one way or another.
So, wireframe made gross trianglular outlines instead of solid square ones, which is weird but, i found my own solution using insert faces, deleting the inserted faces and then solidifying the outer edges, ty for helping, wireframe helped me on the right track.