Mass Problem I guess?

So I am having a problem with every vehicles in my game. Player can get in and move around, and in doing so, the car will move a lot as well. How can I fix this problem?

Here is a video of an example.

My suggestion would be just scripting;

Set all outside parts to cancollide true and then make it so that way when the player leaves the seat they entered to drive the car, it places them outside the respective door they are sitting at.

Is CanColide enabled or disabled? If its disabled then thats the case.

  • This might impact performance but you can add invisible blocks around the car but i do not recommend it.

If your vehicle is made out of more than two parts (Body,Turret) like RightDoor , LeftDoor , Turret , Lights etc. you can write a line of code that Enable/Disable CanColide of parts.

Thats all i could have think of let me know if its worked. Stay safe :white_check_mark:

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Anchor the car when its not being driven?

On the meshPart properties, there’s an option called “CustomPhysicalProperties.” You can try playing with the “Density,” and the object mass will increase.

Desity: 0.7
image

Density: 10
image

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