Massive shadow blotches with meshparts on all lighting types

Certain building models i upload create massive blotches of shadow,

Happens with this model every time


and only takes effect when you get close
https://i.gyazo.com/27a23c44f0562af4d5a83545b604ec8e.mp4

I would have hoped shadowmap would have helped make this not be an issue, but that doesn’t seem to be the case :confused:

file: building to hecc.rbxl (31.4 KB)

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Are global shadows on and do you want them on?

This has happened to me before. I had to create a new place and put what I had made there. Let me know if that works.

I figured out your problem, your ambient is to dark so you need to make it closer to a white color, by doing this go into the lighting properties by clicking lighting, then find the Ambient and change it to a brighter color.

That did work, i had to turn the ambient way up past half. really changes the look of things :T

It’d still be better to have this fixed than have to work around a big though

Please do not mark a solution on bug threads unless the actual bug is fixed. Marking a workaround as solution may lead to this thread being overlooked in the future.

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I feel like this may be a regression that was introduced recently.

Unions & MeshParts that had giant black splotches on them with Legacy didn’t have that problem with Voxel, ShadowMap, or Compatibility until recently.

Yeah I am pretty sure some update screwed it up or something