That’s the end result after importing. It’s about 8k x 8k studs. After this step, I run a rule-based engine to populate the terrain with trees, details, npc and treasure spawners, etc.
Below is the original made in Quadspinner, starting with a “mountain” node and combining a whole bunch of other things:
Quadspinner has a free community version that’s mainly limited by the terrain size you can make, but for my purposes this was more than enough! I highly encourage everyone to try it, it was super fun to learn this, and I really like how it turned out.
BTW, this will be the first map in Dragon Blade, and upcoming RPG, currently in alpha testing. Join us on Discord to try it out. Server code: VKUz3hSq
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That looks amazing how long did this take. I have never seen a map like this. It looks amazing.
Thanks! It actually didn’t take very long, a couple of hours to experiment/learn the software with online tutorials, and maybe a few more hours playing with different nodes to arrive at something that looked fun to play on.
The best part is that with this pipeline it’s now pretty easy to create new levels and biomes for the game, like a desert level, or islands, etc.
I’m going to look into this software.
Cool! Do you have any pics with the trees generated?
I don’t, because there are over 100k instances and if I create all of them at once, Studio slows to a crawl. So I’m loading them dynamically only at runtime, based on a grid system and the player’s position.
FWIW this is what it looks like “on the ground” with the elements within visibility range loaded
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Sounds like you made your own custom ‘streaming enabled’ system. Cool.
Hey, I’ve just checked out the game and the terrain looks really nice, realistic and smooth! I was wondering how you got rid of the ripple effect when you imported the terrain from the heightmap created by Gaea? If you do not know what I’m referring to, I outline the issue here: Ripple effect on terrain; Any way to remove it?
how’d you achieve the coloring
That’s really cool, I need to look into learning how to do this!