How do I match the part’s rotation using raycast?
Whats happening :
What I need :
what I have
point.CFrame = CFrame.lookAt(rayres.Position, rayres.Normal) * CFrame.Angles(0, math.rad(-90), 0)
How do I match the part’s rotation using raycast?
Whats happening :
What I need :
what I have
point.CFrame = CFrame.lookAt(rayres.Position, rayres.Normal) * CFrame.Angles(0, math.rad(-90), 0)
The second parameter of CFrame.lookAt
is the position to look at, not the direction. You would do this instead:
point.CFrame = CFrame.lookAt(rayres.Position, rayres.Position+rayres.Normal) * CFrame.Angles(0, math.rad(-90), 0)