Heya!
I’m trying to create a mushroom MaterialVariant, however within the edges of the material, it doesn’t wrap properly.
What do I do, please? I’d like to have it be a continuous, smooth wrap instead of it creating hard edges.
Heya!
I’m trying to create a mushroom MaterialVariant, however within the edges of the material, it doesn’t wrap properly.
What do I do, please? I’d like to have it be a continuous, smooth wrap instead of it creating hard edges.
Make it smooth and flex his UV in meshes
How do you UV a MaterialVariant?
Isnt possible. . . . . . . . . .
That’s what I thought, isn’t there any workarounds using MaterialVariants?