Material doesn't wrap properly with mesh edges

Heya!

I’m trying to create a mushroom MaterialVariant, however within the edges of the material, it doesn’t wrap properly.

What do I do, please? I’d like to have it be a continuous, smooth wrap instead of it creating hard edges.

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Make it smooth and flex his UV in meshes

How do you UV a MaterialVariant?

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Isnt possible. . . . . . . . . .

That’s what I thought, isn’t there any workarounds using MaterialVariants?