Material rotation on mesh breaks it

Hello, I am currently creating fancy baseboards, and I really like the look of the material of wood planks on them, but there’s a surface on it that doesn’t match up.


As you can see, the top looks weird, I have tried separating the part in blender then using a material rotator on it, but it just breaks the mesh.

Any help is appreciated! :smiley:

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Material rotation doesn’t really work for meshes as far as I’m aware, try rotating your whole mesh in blender and exporting that, then rotate it back in studio and hopefully should work

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Thanks @Smojaa for the help, so I pretty much fixed it by just creating parts in studio and replacing the part of the mesh that was broken. It would still be nice to just have the mesh if anyone has any more ideas :slight_smile: