Why the custom materials looks so weird and not aligned together? is there I can do about it? it makes it look bad
and this one for a reason texture is rotated probably because I have used union but that makes it stupid if I can’t fix it
Why the custom materials looks so weird and not aligned together? is there I can do about it? it makes it look bad
and this one for a reason texture is rotated probably because I have used union but that makes it stupid if I can’t fix it
I used to fix it by turning into an Union
Or in meshpart
Isn’t there a better method? lots of unions for unnecessary things could reduce performance my game already have over 76k parts
Combining objects into meshparts, I have never seen other options, this will not affect the optimization, unless of course you will combine absolutely anything into meshparts.
Perhaps others have more rational options, but I personally have not heard of other solutions to this problem in all the years
I think you can fix it by converting it into a MeshPart.
Idk, haven’t tried.
you should convert them to meshparts
For now, your only alternative is to union them or convert them into meshes, since Roblox doesn’t have a decent system to align materials, such as Hammer Editor has.
Arrange your parts like the picture below, so you don’t have unnecessary faces on the edges of the windows, then union everything together, and set the CollisionFidelity to “Box”, unless you plan to have people walk through the holes. Make sure there are no unnecessary triangles with wireframe rendering.
Then duplicate and reuse the union for the rest of the building.
When you create Unions, make sure to reuse them as much as you can, every unique union you create consumes memory.
Unions have a terrible reputation, but they aren’t as bad as people think, the only reason they create more triangles than necessary is because people use them incorrectly, you need to make sure vertices are aligned perfectly, otherwise Roblox will create extra faces to connect them. For this, you use the “Wireframe Rendering” under the “View” tab in studio, and always use a grid when making unions. It’s quite hard to get complex things aligned in studio, so Blender would be a better option, and you can also get unnecessary faces removed there and improve performance. Blender is easier to model because you work with quads, Roblox also arranges the triangles messily in a Union, so it’s hard to keep track of them.
Unions won’t reduce performance, they’ll actually improve it if you use them correctly, since the number of triangles will decrease. However, they consume memory and make loading longer, which is why you should duplicate and reuse the ones you created instead of making a new union every time. You can duplicate a union as much as you want, it’ll only be stored in memory once. It’s the same for sounds, decals and textures.
Now, the material in your last picture is rotated because it follows the angle of the first part you selected when creating the union, in this case a negative one, it’ll also set the union’s selection box orientation to that of the first part. The order you select parts matter here, so make sure the main part is the first one you select, then you can select the rest.
I don’t quite understand why your second picture has so many parts however. Why not make it a single one?
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