Materials from parts disapearing in my scene?

im triying to make a scene that is pretty high poly. I would say it has around 100k tris right now. Suddenly i noticed parts losing their materials. first neon lost it, now smooth plastic. here is my scene


and if you notice the pole isnt glowing

additionally here is my water

here is proof of material:

Do you think you can remove all lighting settings (such as fog or low ambient) so we can see a little better? Really, the only image I’d need brightened is the first one with the close-up of the light pole.

What’s your Studio Graphics setting at? If it’s getting overloaded then you may lose neon and some lighting aspects.

also this seems to be happening to all of this places textures. also it only seems to affect roblox textures on roblox parts. Meshs arent effected at all. Additionally it only happens in studio. I cant replicate it ingame. heres my game if you wanna test anything. Im kinda confused because it replaces the textures with the default baseplate texture on the new baseplate. Maybe it has something to do with me using it. however


image
here

But, with your graphics set at 21 and Automatic it might drop really low if you have some lag.
Try setting Graphics Mode to Manual and Level 21, then see if the Materials change if you get some lag, or if the lag is increased since your CPU is trying to handle more information.

Did you happen to place a texture on the part/mesh?

So this sounds stupid but the problem was i turned on material grid so it wouldn’t display the texture for whatever reason