I exported my model from Roblox and imported it into blender as an obj. The problem is that it did not happen properly. I believe images will explain it better as I am very confused.
Here is the model in solid mode(no materials rendered) The shape looks good.
Here is the model in material mode
It’s very messed up and looks unfinished.
After trial and error, it turns out the materials were the culprit. When I removed them everything was normal
Solid Mode:
Here is the model in material mode:
Here is the materials tab before removing them:
The problem with the solution of removing the materials is that I have to manually materialize everything. That can get very tedious, especially considering the same thing happened to a FULL map that I imported. Therefore, what can I do to fix this whilst keeping the materials?