I’m currently making a Minecraft Terrain Generation system with set seeds (or random) but I ran into an issue:
As some of you know, probably, Minecraft uses more than 1 perlin noise octave for its Terrain Generation. But the problem is, I couldn’t figure out how to make Perlin Noise octaves with the built-in math.noise() function. (the seed should be the same)
Please help me on this topic. I don’t have much time until school starts and then I’m not gonna have time at all to do this project. So if you have any suggestion or idea, please comment, that would mean a lot for me.
Thanks in advance…