Math.random not working?

I am trying to make a timer script based on 3 NumberValues and everything except the TimerValue script is working. I am not getting any errors in the output so I have no idea what I could have done wrong.

local MainValue = script.Parent.Parent.MainValue
local TimeToBreakValue = script.Parent.Parent.TimeToBreak
local ActivatedYesOrNoValue = script.Parent.Parent.ActivatedYesOrNo
local ProxPrompt = script.Parent

if ActivatedYesOrNoValue.Value == 2 then
	
	repeat
		TimeToBreakValue.Value = TimeToBreakValue.Value - 1
		wait(1)
	until
	TimeToBreakValue.Value == 0
	
end

if TimeToBreakValue.Value == 0 then
	
	ActivatedYesOrNoValue.Value = 1
	MainValue.Value = math.random(1, 2)
	
end

if TimeToBreakValue.Value >= 0 then

	ActivatedYesOrNoValue.Value = 2
	
end

The script should choose between 1 and 2. Any Ideas why it isn’t working?

1 Like

I’m very confused on the logic in your script. Why is a YesOrNo Value an int value? Shouldn’t it be a boolean? And why are you subtracting it until it’s zero, and then checking if it’s zero later?

3 Likes

YesOrNo Value is there because I have 2 scripts checking if its true or false. 2 is meant for true and 1 for false. I’m subtracting 0 and then checking if it’s zero later because the script is supposed to be reusable

Well I’ll just ignore the logic for now. I’m pretty sure math.random is working perfectly fine. What makes you think it isn’t?

Well the whole behind this script is that is based on random events. Math Random is there to pick a random number and another script reads that number and aligns it to a scenario based to that number. For example if math random picks 1 then its a simple power outage, if math random picks 2 then the plugs exploded. Its not working because when I tested it with a light, the light did not turn off like in the scenario (every scenario has the light turned off). But I think the problem is with TimeToBreak == 0 because the random number doesn’t get picked.

I’ve added prints to every “if then” and everything prints. I have literally no idea what could be wrong.

This probably won’t fix anything yet, but I simplified the code:

local GameMode = script.Parent.Parent.MainValue
local BreakTime = script.Parent.Parent.TimeToBreak
local ActivationState = script.Parent.Parent.ActivatedYesOrNo
local ProxPrompt = script.Parent -- this is unused

if ActivationState.Value == 2 then
	task.wait(BreakTime.Value)
    BreakTime.Value = 0
end

if BreakTime.Value == 0 then
    ActivationState.Value = 1
    GameMode.Value = math.random(1,2)
end

Not sure if I fully understand what you’re trying to do yet, sorry.

It seems like if the YesOrNo value is not 2, nothing ever happens.