You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want to math.random() work more times after a use. -
What is the issue? Include screenshots / videos if possible!
It works only one time after a use. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried clearing the values but that got even worse.
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local delay = false
local Randomchallenge = math.random(1, #ReplicatedStorage.RemoteEvents.Challenges:GetChildren())
local RandomObby = math.random(1, #ServerStorage.Obbies:GetChildren())
local CollectionService = game:GetService("CollectionService")
local KillParts = CollectionService:GetTagged("KillPart")
local TeleportLobbyParts = CollectionService:GetTagged("TeleportLobbyPart")
-- Portal touching
workspace.Lobby.Portal.trigger.Touched:Connect(function(hit)
-- Delay
if delay == true then
wait(10)
delay = false
else
if hit.Parent:FindFirstChild("Humanoid") then
local char = hit.Parent
local plr = game.Players[char.Name]
hit.Parent = char
local Obby = plr:WaitForChild("stats").Obby
--Randomizing and getting the results in values
plr:WaitForChild("stats").Challenge.Value = ReplicatedStorage.RemoteEvents.Challenges:GetChildren()[Randomchallenge].Name
plr:WaitForChild("stats").Obby.Value = ServerStorage.Obbies:GetChildren()[RandomObby].Name
-- Teleporting to the random obbies
ServerStorage.Obbies:FindFirstChild(Obby.Value).Parent = workspace.Obbies
char.HumanoidRootPart:PivotTo(workspace.Obbies:WaitForChild(Obby.Value).Teleport.CFrame)
delay = true
-- Cleaning Values
wait(1)
Obby.Value = ""
plr:WaitForChild("stats").Challenge.Value = ""
end
end
end)
Note: This is not the full script.
More information: When player triggers portal script gets a random obby and teleports you to there, after the completion you get teleported back to lobby. When you want to do that again, everything breaks.
Thanks for helping if you do!