"Maximum Player Count" and "Preferred Player Count" are capped at 50

In a fairly recent update, the “Preferred Player Count” and “Maximum Player Count” values were capped to 50. It was previously capped at 100 (my game used a player count above 50).

Two issues:

  • Before this update, the count was capped at 100.
  • Changing my game description (last changed before the update) inadvertently set both my “Preferred Player Count” and “Maximum Player Count” to 1.

Misc:

  • This is for a group game, and I am not a beta tester.
  • Before this update, this input was a html input text (it’s now a html select).
  • Changing the values of the html to above 50, I wasn’t able to save the count to any value above 50. Was there a change to the backend that enforces this? And if so, was this an intentional change?

Is anyone else getting this issue? (And were there any announcements I missed?)

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Looks like they changed the player cap to 50. I can get 200 player servers on my main who’s a beta user and can only get 50 on an alt.

Can you set the player count of group games to above 50?

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I am a beta tester and am not experiencing this issue. I can still set my player count > 50.

I’m pretty sure 100-player-servers was always a beta feature. I assume someone else set the server size of the group game? Maybe they were a beta tester.

Yeah, updating a place’s configuration sends the entire config to save, so when you tried sending an “invalid” number (> 50), Roblox reset it to one, even though you didn’t touch the server size.

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Have you tested this with group-owned games, and what is the highest you can set the player count on there?

Yep, even on group games I can set > 50. Highest is 200 since the 100-player-server beta was increased to 200. I tested on a group I owned and a group I just had edit access in.