Hey there. I am here to ask why and howthis game has it’s MaxPlayers game property set to 123456789. I thought maybe this was a website bug, but someone managed to run
this code
local p = game:GetService("Players")
print(p.MaxPlayers)
print(p.MaxPlayersInternal)
and got “123456789” twice.
Now, the owner of the game has the official Roblox Administrator badge, so I understand how this was done. But still, why?
I would really want to gather a whole community to join ONE server and see for myself how much can Roblox handle. It starts failing at 400 players, what about 1 hundred million?
Considering Roblox servers likely run on an outdated dusty old Windows XP computer with a discolored plastic case that has the side plating removed and a desk fan duct-taped to it I wouldn’t be surprised that it effectively collapses by 400 players.
But since Roblox is constantly getting updates, changes and optimizations, maybe one day 1K player servers will be possible.
I suppose we’ll have to wait and see when the necessary optimizations and features are implemented to allow for such thing.
Actually, they aren’t running Windows servers they are now running Ubuntu servers, and ever since, there hasn’t been a public player “stress test” done officially through Roblox staff. If you’re curious about my source below is the official Ubuntu youtube channel posted 3 years ago on Feb 10th. They even have an RCCService running properly which any user can use if they have the source and know what they’re doing.
To stay on topic the Admin was probably just doing some testing or messing around to see what they could do.
So supposedly to answer “why”, it’s for server handling tests. Weird game to begin with, but oh well. Thanks everyone. Feel free to reply if you have additional info, as this topic is really interesting to me.