(Maybe?) CFrame changes on MeshParts become (many?) frames late when rendering under heavy stress due to other meshes being parented

Hi,
Have not seen this one before! It seems when you have lots and lots and lots of meshparts being reparented - in this case due to distance culling - other mesh updates seem to become a few frames late.

I’ve included a repro file too.

The car part that renders “late” is literally just being cframed to the players position every heartbeat.
A block part and a blank mesh part are also being cframed and they’re fine.

WeirdLaggingBugV3.rbxl (162.7 KB)

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