Hi,
Have not seen this one before! It seems when you have lots and lots and lots of meshparts being reparented - in this case due to distance culling - other mesh updates seem to become a few frames late.
I’ve included a repro file too.
The car part that renders “late” is literally just being cframed to the players position every heartbeat.
A block part and a blank mesh part are also being cframed and they’re fine.
WeirdLaggingBugV3.rbxl (162.7 KB)