Hey! I’m MCvojtik, I am a Programmer and I’ve been scripting on Roblox since early 2020.
I’m 18+ and I play Roblox since 2015. Along with Roblox I am also enjoyer of games such as Minecraft, Terraria, Chess, Elden Ring, Dark Souls III and Jedi: Fallen Order.
Thinking about an important issue or core mechanic is always first thing and I still think about improvements or possible reworks whilst creating the system.
I am quite an enjoyer of proverbs and different mind tips, for example “Experience is something you get, when you didn’t get what you wanted”. I am also interested in a few books, like “Art of Thinking Clearly”, “48 Laws of Power” or “Musashi’s Dokkodo”.
Work examples
You may view the examples by visiting one of the games I am developer for, viewing my Youtube channel or by directly requesting them in my direct messages on Discord.
Fixed around 300 bugs and issues within one of the games.
Skills
✓ I have made an NPC system with both ranged and melee attacks able to fight eachother before.
✓ I have experience with different usages of os.time and os.date. (work with time and unix stamp)
✓ I have both casual and professional approach to work and community management.
✓ I always keep open mind and take mistakes as opportunities rather than setbacks.
✓ I have worked with CFrame on for instance gravity controller before.
✓ I have experience with editing and uploading content to Youtube.
✓ I have experience with animating and working with animations.
✓ I have excessive experience in working both in team and alone.
✓ I have experience with creating websites using HTML and CSS.
✓ I have experience with creation of graphic art using Paint NET.
✓ I am not afraid to ask for help and I am willing to help others.
✓ I understand how perlin noise works and where to utilize it.
✓ I always think about network load and how to optimize it.
✓ I have experience with different usages of string.format.
✓ I put communication and transparency at high priority.
✓ I am well informed with agile development.
✓ I comment and keep my code organized.
✓ I have high attention to detail.
✓ I follow Type annotations.
✓ And much more.
More stuff on my Youtube channel
Past/Current experiences
Current
NPCs are Becoming Smart 2! | Programmer
Years Active: 2022 → Now
Visits: 13M+
Favorites: ~40K
Type: Find All Endings
Architecture: Single Script Architecture
- Responsible for fixing bugs, adding new endings and helping other developers. This position has teached me quite alot of teamwork and communication with fellow developers.
The Known Galaxy | Programmer
Years Active: 2025 → Now
Visits: ~5M
Favorites: ~35K
Type: Roleplay
Architecture: Single Script Architecture + VSCode
- Star wars roleplay universe with 2 groups and multiple high quality planets. The first game where I worked with Git in Visual Studio Code along with Roblox studio. The main ground has around 80K members and along with me being a Programmer for the game I also engage with community and the leadership thro suggestions and fulfilling their requests.
The NEaT Project | Programmer
Years Active: 2022 → Now
Visits: 4M+
Favorites: ~2K
Type: Obby
Architecture: Multi-Script Architecture
- Obby fangame, I am responsible for fixing any bugs, fulfilling wishes of community (restore/transfer data, implementing new features) and preparing new areas of the game for release along with helping fellow developers with any needs they might have.
Past
Lumber Tycoon | MC’s Edition | Solo project
Years Active: 2020 → July 2025
Visits: ~18K
Favorites: 400+
Type: Tycoon
Architecture: Multi-Script Architecture
- First somewhat successfull project, took base game from open source game, fixed it and revamped. Involved scripting all core mechanics, fixing all bugs and building almost everything.
A World Reborn RPG | Senior QA Tester
Years Active: 2022 → 2025
Visits: 16K+
Favorites: 200+
Type: RPG Open World
Architecture: Simple bug reporting system
- A story driven game with multiple beta testers and all the bugs are reported within one channel on their discord server. I reported over 300 bugs as of now.
NEaT Rooms of Hell | Lead Programmer
- Unreleased obby game, fangame of JToH. I scripted all of the core mechanics from scratch for the game (winpads, portals, leaderstats, data handling and more).
Nine Rings | Lead Programmer
- Private obby game for ~30 people, I scripted game mechanics like rising lava, shaking screen, timer and other effects.
The Clans Reborn | Lead Programmer
- Recent experience, I programmed currency, shop and NPCs systems along with fulfilling any other requests. The game was for 2 army groups.
The TNZT NEaT Project | Co-Owner
- An obby fangame, where I initially built various obstacle courses. Later, I was promoted to Co-Owner, but my main role was as a Programmer — adding new features and fixing bugs. Nothing too noteworthy beyond that.
King of the Hill | Solo project
- Little project, got some experience with advertisement and scripting the systems that handle the game.
Moncus | Lead Programmer
- Piggy fangame, this my first time working for someone long time ago. This gave me some scripting experience and courage to sign for better job offers.
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My timezone is CET.
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I’m available most of the week, with more frequent availability on weekends. When I’m online, I always try to respond to DMs as quickly as possible.
- I always prefer to discuss the payment before starting a project or commission.
Discord: mcvojtik
Talent Hub: Creator Hub - Talent
Roblox private messages: MCvojtik121










