First, I’m first time making a post on devforum so I might have done some mistakes in this post. If I did, please tell me what I have done wrong so I’ll try to avoid it in future So, me and my friend are making a FPS Story game together. Today I suggested my friend a system that is used to climb objects (for example walls or containers that are like x1.5 taller than average dummy), and we’ve got into an argue as my friend disagreed to do it because, as he says its “useless” system (our game will have realistic gravity and pretty small jump so climbing could be pretty useful though), so he suggested to use some invisible ladder-ish in front of the object to be climbed, but i call that as too simple and unrealistic method (imagine a human climbing wall like a ladder), so now he wants to make a vote where whoever’s suggestion wins will be added into game. Explaining my suggestion: basically, there will be first trigger part that, if touched by player, will play a climbing animation, and there will be another goal part, thats located on the top of object, and player will teleport on it once animation’s done. His suggestion, as I said before is simply place a invisible ladder in front of object to be climbed, and again as I said before in my opinion it’ll be unrealistic because it looks weird climbing a wall like a normal ladder. So please, could you guys comment whatever suggestion is better and we shall use. Also reminding im first time making a post on devforum, so I’ve likely done something wrong in this post.
Had the same problem with myself a while ago. I think your idea is nice if you guys are trying to go for a more realistic look, though coding might become a problem I’m pretty sure you can find a way. I see why he might have thought just putting invisible ladders, as it makes it easier too. My suggestion is to just try both and see which outcome is the best. I would prefer the animation climbing as you’ve suggested though.
I just read the first paragraph, if you could edit the post to make it more readable, instead of just one huge body, that would be nice for readers!
Ok, I’ll try to make them separate in future.
Depends how often this mechanic is used.
If you’re just using it once, then making a climb system may not be worth it. However, if this is used in many places, you should use the climbing system.
Overall, there’s no real reason to not add it.
Maybe try asking your friend why they think it’s useless? They may have a valid concern about adding it.
By the way, you can edit posts!
i think your suggestion is a lot better!! having animations to go up a wall definitely sounds a lot more practical than using a ladder. it would look quite cool too.
the only problem i see with this is that it could get annoying for the player. in fps games you cant really see your surroundings so players might accidentally hit a wall and the animation will play when they dont want it to.
It’ll depend on the map, but im pretty sure itll be used actively in game.
I think the normal ladder is fine too. I think your friend has a point, because you can’t climb 300 feet high in 2 sec. And controlling the animation script might be a bit hard. You can create trussparts as the roblox ones, so you can scale them as well. Invisible ladder is fine too, if you put a visible ladder there too.
As a scripter I can’t see these things.
I’d not like to make a feeling player has so strong arms that he makes holes in the walls to climb with, and I’d rather place the two parts on some model that is only a 25% higher than the player or similar, so they physically can climb it.