I’m trying to achieve making a market that’s heavily influenced by a game called Neverwinter Online.
I have added new materials to the wall, but I’ve noticed that there’s a lack of uniqueness and detail on the walls. I want your help, how am I able to make unique details within each of the wall segments so they don’t look repetitive?
Yes. The textures indeed improve the build quite sharply. Despite the lack of “uniqueness” as you put it. In my opinion it looks fine. For example, it reminds me of Prague Castle.
I think the repetition is fine. Though I believe if you give the arch design slightly more detail, the result would be amazing.
Truthfully: to me, the walls look fine. It’s more of a lighting issue as opposed to a texture/building issue in my opinion.
Interesting. I am not too familiar on how lighting impacts building, could you please explain?
it’s an older style building so I would add random cracks and mold to help personalize the separate walls and make them look different