Medieval General Store

Hi everyone it’s been a while since I’ve posted anything and I’m here to let you know that I’m back! For this topic I want you to give me some feedback on this Medieval General Store I made.

The pictures down below are from day time:

Here are the images I took during night time:


Looks great, but maybe add some subtle light inside the store during the day, as it looks a bit dark.


I’ve researched various of ways how to add a subtle light without turning the lamps on but couldn’t find any(since I’m going for Fantasy-ish medieval anime style) . I also tried turning the ambient up but it does ruin some spots/areas of the map thats supposed to be dark. I don’t really want to sacrifice the lighting for 1 spot therefore I’ll just leave it the way it’s supposed to be. Thanks for the feedback but I hope you can understand.

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You could possibly add a fire in one corner or somewhere in the room, which could look alright. I understand where you’re coming from though.

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Oh I’ve got something in mind I’ll just add candle on a metal/wooden plate. I’ll get back to you once I have time to create it.

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As you can see on the 3rd image, I’ve taken your suggestion quite helpful so I added a candle on the top of the barrel. As you can see it looks much better. Once again thank you for giving me helpful feedback. :slight_smile:

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Thats good but you should add something showing its a store other than that thats good.

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I forgot to add a picture about it thanks for reminding me.
I also use constraints and weld so it sways back and forth.

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It looks awesome, to be honest. However, I personally think that the top image with the blue roof does not really match the medieval times. Since the roof is blue and the design of the roof kind of looks like it’s from Asia. There could also be a little more lighting. Other than that, the building looks awesome.

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Oh sorry about that, let me rephrase my words one more time. I’m trying to build an anime medieval-style buildings that’s why the roof looks like that. Thanks for leaving feedback. :slight_smile:

That makes sense. Did you use meshes for this build? Or unions/negates? I’m kind of curious because I’m like a medium beginner here.

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Did you make this in studio or Blender? Also it looks very good :+1:

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I’ve spent a huge amount of time learning unions since I never bothered to learn how to mesh in Blender. It took me at least 3 days to finish this(I meant the whole building). Making a nonagon shape and start negating from there.

After finishing each union props I converted them to mesh files so whenever Roblox crashes I don’t have to worry about unions disappearing.


That looks great its much more realistic thats great!

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Its a little clunky in places, try smoothing and thinning things out, just to improve the overall look, aside from that it looks great

That would be great but the more parts would add up since I’m trying to make alot of buildings like this. Buildings like this already has 300-400 parts and I still have to take into consideration the other buildings. I want people to explore the place without lagging. And plus having alot of parts in a small area takes a load on small end pcs. However thanks for the feedback.

alot of people say 1000 per 100 by 100 is the lag limit but ive gotten away with alot more in a lot less and have had minimal to no lag on my potato of a laptop, it really depends, if youre worried try using unions and meshes for things

In general, the build is very nice, but use beveling on your assets, along with more wedges, like the plants on the walls and such.

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I’ll see what I can do in the future I’m currently working on something. :wink: