Medieval Tales - Feedback of my new game

Hello,

I am looking for feedback on my new game, Medieval Tales. All feedback is greatly appreciated:

:warning: The game is very new, and is FAR from a polished product. :warning:

Was the game fun?
  • The game was very fun
  • Yes, the game was enjoyable
  • Somewhat
  • Not at all

0 voters

Is the game ready to be advertised?
  • Definitely
  • Yes, if you make a few finishing touches
  • The game still needs improvement
  • Advertising this game is a huge waste of money

0 voters

Did you understand how to play?
  • It was very easy to understand
  • I understood how to play pretty quickly
  • I kind of understood how to play
  • I was very confused

0 voters

6 Likes

So I only played for ~5 minutes. I picked the farmer role and immediately there was a drought, so I explored around a little.

Here’s a minor gripe, in the armoury (I think it was), the bow was dark, and the background it sat on was also dark, so it was hard to see the actual bow.

I also wasn’t a fan of how the camera controls change when you equip an item, it feels floaty and hard to control, and it’s also weird how you can’t zoom in and out when you’ve equipped an item. I walked into the exotics shop and it was dark so I equipped the lantern, but my camera zoomed out a bit too much and it was hard to see inside the shop.

You could also make it so that player footsteps change sound based on whether they’re walking on grass or stone.

Once the crops came back, I felt it was hard to tell which could be picked and which needed watering. Maybe I missed it, but I didn’t see any visual indicator of these different states.
I think the actual wheat model should disappear for a time once it’s been picked

I think the player needs some more help with what to do.
For example, the first time you walk into the armoury, a hint appears explaining what it’s used for and what you can buy, first time you walk near the farm it explains how to harvest wheat and what it can be used for etc.

Anyway, the game overall is very good, the buildings were nice and the UI was good. If I were making it though, I’d want to polish it up a bit more before deciding to spend money on advertising.

2 Likes

Thank you for your feedback, this helps a lot.

1 Like

I think you should decorate the map more, just adding more foliage would be perfect.

Im not sure if it’s a feature or a bug, but as the Knight when I equipped the sword, then unequipped it and moved my camera around, the next time I equipped the sword my camera snapped back to the angle I had it on when I unequipped the sword.

Also had some FPS drops on the top of the castle walls

2 Likes

It’s not a bad game. It’s kinda like that one ancient Egypt roleplay game mixed in with bloxfruits. It’s a bit boring for me but I could see it appealing to younger audiences

2 Likes

Unfortunately I wasn’t able to find a solution to the weapon camera bug. But thanks for pointing it out, maybe there is a work around.
I’m surprised your FPS dropped while being on top of the castle, were you doing anything else while it happened?

1 Like

Thanks for your feedback. The game is more fun when playing with others, which is why it may have been boring to you.

2 Likes

Still looking for more feedback, all replies or poll votes are appreciated!

1 Like

It’s a pretty cool game. I chose the thief class was definitely confused on why I couldn’t pick up the money bags😅. I did find it weird that the horses would sound like they’re right behind me yet id be about 30-50 studs away. Can’t wait for the game to develop more. : )

2 Likes

The money bags work, but maybe the HoldDuration on the proximity prompt is too long? (The HoldDuration is currently 8 seconds, which is probably why you thought it was broken)

Good point, they would probably be very annoying in a server with 10+ people :smile:

2 Likes

Ah that makes sense with the money bags. I thought it was one tap, and I held the prompt for about five seconds and never saw the progress line if ykwim, so was definitely confused. Again, very cool game the building looks sick :+1:

2 Likes

Thanks for the feedback, I’ll make sure to decrease the HoldDuration :slightly_smiling_face:

2 Likes