My partner Aburt and I have created a game called Esper Online. The map is around 9k parts with unions and caused no lag when there were no scripts. He believes it was better to add streaming enabled as he thinks it’s the map that’s causing lag (which it’s not) and it ruins the look and feel of the game in my opinion as large chunks are missing. I have a PC which can run top games so I’m sure it’s not my map. I get 60 fps for a few minutes in Esper Online and whilst standing there, it slowly decreases to 50, then 40, 30, etc. whilst doing nothing which is why I believe it’s a memory leak. I’m trying to prove a point here and I was wondering if I’m right or wrong and if anyone had any other ideas or an explanation?
Building doesn’t cause your memory to keep going up and up; when you join the game roblox automatically loads all parts into your client, which means once you’re fully loaded in, the maximum memory for the static build has already been reached.
If your FPS keeps decreasing and decreasing, it might be a script issue. You should check if any of your scripts have constant event connections, creation of assets to PlayerGui/Backpack, etc.
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