Memory leak when using breakpoints

I heavily use breakpoints when I can’t figure out where a function has yielded. Started to notice this today after continuously adding them in a module where something was waiting for a frame that never showed up. Had to reboot Studio twice just to find the issue, because I could barely do anything after a few Play Solo sessions.

On OS X 10.11.4 and this is the place I used (DM me for actual file)

Can you send me the place file and let me know what script(s) to be putting breakpoints into?