Hey there,
I got this script here thats meant to be setting async to the memory store but for some reason it isnt working, there is also no errors and “Loaded” isnt printing either. I havent used memory store before so im sorry if Im doing something wrong here.
game.Players.PlayerAdded:Connect(function(plr)
local MemoryService = game:GetService("MemoryStoreService")
local SecretsHatched = MemoryService:GetSortedMap("SecretHatches")
local Secrets = plr:WaitForChild("yes")
--Secrets
SecretsHatched:SetAsync("SecretHatches", Secrets.Unithing.Value, 2000000)
print("Loaded")
end)