Memory Store Service Internal Error

Memory Store Service
So basically I used an API Called MemoryStoreService to handle my game queue system it’s all seems normal and working perfectly, but for some reason sometime the MemoryStore returned an error

  • “Internal Error: Internal Error.”
  • “Timeout: The service is temporarily unavailable.”

I’ve wrapped the MemoryStore :GetRangeAsync function with a PCALL to handle the error but still there is a moment where my queue system stop working and I need to teleport every player on that server to a new reserved server so the queue system works again. Not only the :GetRangedAsync function, the :SetAsync also sometime returned that error.

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