Memory Store Service
So basically I used an API Called MemoryStoreService to handle my game queue system it’s all seems normal and working perfectly, but for some reason sometime the MemoryStore returned an error
- “Internal Error: Internal Error.”
- “Timeout: The service is temporarily unavailable.”
I’ve wrapped the MemoryStore :GetRangeAsync function with a PCALL to handle the error but still there is a moment where my queue system stop working and I need to teleport every player on that server to a new reserved server so the queue system works again. Not only the :GetRangedAsync function, the :SetAsync also sometime returned that error.