Memory Store UpdateAsync: a lot of "Request Failed" errors

I have a function similar to this:

repeat
	local Success, Errormessage = pcall(function()
		SMUsersOnline:UpdateAsync('UsersOnline', 
			function(UsersOnline)
--> some script
				return UsersOnline
			end, 
			60*60*24
		) 
	end)
	if not Success then
		print("Error SMUsersOnline:UpdateAsync. Trying again.")
		warn(Errormessage)
		wait(1)
	end
until Success

This function runs 1 time per second inside RunService.Heartbeat.
I’m in development and, for now, only 1 player (me) is running the game, so there’s only 1 request per second.
For several weeks now, I’ve been noticing a lot of “Request Failed” errors occur, at varying times:

(Note: Before anyone says this error is occurring because I’m hitting Memory Store limits, please check out the documentation).

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Thank you for reporting this, we are looking into it.

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After two days, the problems apparently stopped.
Could you confirm if something has been fixed for me to close this thread?

1 Like

So good when we ask a question and no one answers…
Since the error stopped occurring, I believe it has been fixed.
I’m closing the topic.

The same problem started again since yesterday.
I reopened the topic.

Got the same problem here too :raised_hand:

Do people still run into this issue? The issue is not reproducible on my end.