Hi! My team & I accidentally published an update that exponentially increased our MemoryStore usage.
We’ve now hit the limit, and since the game relies heavily on MemoryStores this has broken the experience.
As soon as we realised, we reverted the update - but the keys are set to last for days, and it’s a hash map - so there’s no way to flush the store or an API to get all the keys.
I’ve just published a small update to try to remove keys as players join, but it’s not having much effect given that a bunch of new players joined today and may not return.
Can we request a flush of the MemoryStore? We don’t need this data, but we do need to game to work without waiting for 2 weeks!
Game: [Beta] Maro: Movies with Friends - Roblox
I apologise profusely, as we didn’t expect this to happen. Look forward to a reply.
