So I just recently made a testing place for me to test sound reverb on…
I added a Ragdoll Script, a Cloud System (Weather system), Time Cycle, Custom footsteps.
I test the game, open the Dev Console and see this:
1900 MB of memory usage.
I tried removing all of the scripts and parts, but it’s still very high.
I tried making the lighting to Voxel instead of future, didn’t help.
Even a fresh new baseplate sits at around 1700 MB of Memory Usage.
Is this normal?
Thanks.