Reproduction Steps
The same problem as described here is happening again:
Expected Behavior
Actual Behavior
Can’t run my game!
local MemoryService = game:GetService("MemoryStoreService")
local SMUsersOnline = MemoryService:GetSortedMap("UsersOnline")
repeat
local Success, Errormessage = pcall(function()
SMUsersOnline:UpdateAsync('UsersOnline',
function(UsersOnline)
--- my code
return UsersOnline
end,
60*60*24
)
end)
if not Success then
warn(Errormessage)
wait(1)
end
until Success
I get:
Request Failed.
Request Failed.
Request Failed.
Request Failed.
Request Failed.
.
.
.
Issue Area: Engine
Issue Type: Connectivity
Impact: Very High
Frequency: Constantly
Date First Experienced: 2022-05-07 00:05:00 (-03:00)