As the title suggests, ALL my MemoryStore SetAsyncs were failing, most with the error "Request Failed."
Although some of the errors were "Code: 0, Error: An unexpected error has occurred. (00-d3dbecd23464420cce62cb956f6997c8-6147a0bc6e0ad100-00)"
The identifier string being different each time.
The issue is, some games rely very heavily on MemoryStore Service to function properly, as such mine, for the entire service to go down is very very inconvenient for such games, and will cost us players.
This makes the service very unreliable thus avoided/unused, which shouldn’t be the case for such a useful service.
Please try to make the service as stable as possible.
Although I’m very glad the roblox engineers managed to get it back up it within’ pretty quick, thank you!