Recently, I’ve been getting “MemoryStoreService: RequestThrottled” errors that have been adversely effecting my in game server browser and any other MemoryStore related functions. The back end handling the MemoryStore API calls has not been tampered with at all recently and the issue seems to have had appeared out of nowhere. Considering my rather light use of API calls (especially with only one user in game) this is extremely uncharacteristic as I am nowhere near reaching the API quota. All of my SortedMaps and Queues use an expiration time is 60s and are empty.
Sudden spike in errors & warnings, no similar errors in the past 7 days or beyond.
API Requests nowhere near close to the quota.
This topic created 1 hour ago seems to describe the same issue where upon joining, requests are immediately throttled despite having as little as a 2 second expiration. https://devforum.roblox.com/t/memorystoreservice-error/2842851
Considering the relatively high quota given to users I find it extremely unlikely that it is a coincidence that me and the author of the other topic accidentally ran such unoptimized code to reach the quota.
Expected behavior
As nothing about my code has changed, I would expect it to continue to operate as expected.