In my game for the past few hours (Not exactly sure how many hours ago) calling MemoryStoreSortedMap.UpdateAsync/GetAsync/SetAsync is throwing an error “Request Failed.” almost all the time. I have not made any changes to my code recenlty. Here is a screenshot of the console:
(Some “Request Failed.” are shown as warnings due to my code using pcall and showing the error message as a warning.
This happens in both full servers with 30 players and private servers with 1 player.
What should happen:
Calling MemoryStoreSortedMap.UpdateAsync/GetAsync/SetAsync should not frequently throw an error “Request Failed.”
When it happens: