Reproduction Steps
Use GetRangeAsync on any memory store that you know for sure has a key value pair. Loop through the items to print.
local exclusiveLowerBound = nil
while true do
local items = map:GetRangeAsync(Enum.SortDirection.Ascending, 200, exclusiveLowerBound)
for _, entry in ipairs(items) do
print(entry)
end
if #items < 200 then
break
end
exclusiveLowerBound = items[#items].key
end
Expected Behavior
I would expect it to print on studio.
Actual Behavior
It does not print on studio. It only prints on an online server.
Workaround
Testing on play mode only.
Issue Area: Studio Issue Type: Other Impact: Moderate Frequency: Constantly Date First Experienced: 2021-12-15 00:12:00 (-08:00) Date Last Experienced: 2021-12-15 00:12:00 (-08:00)
It is not possible to access live Memory store data in studio, please see Memory Stores | Roblox Creator Documentation . To check live data you will need to use developer console inside the game.
Sorry for bumping, I currently do not have access to make feature requests. Personally I find it convenient to access production memory storage through studio, sometimes I would like to modify variables without getting into a game. So it would be awesome to have the option to disable this behavior.