Currently in my game im being thrown an “internal error” trying to access MemoryStoreService, and after multiple attempts it just gets throttled?
Expected behavior
Work normally and process the request.
Currently in my game im being thrown an “internal error” trying to access MemoryStoreService, and after multiple attempts it just gets throttled?
Expected behavior
Work normally and process the request.
Bump, site says active incident is resolved but this is still occuring in my experience.
My game dropped from 500 active players to 10. I barely saved it.
Same, all players in my lobby are unable to join the game at all.
This is currently affecting my game. My data saving/loading logic relies on MemoryStoreService for session locking. status.roblox.com is claiming that the incident has been resolved but the issue is persisting.
yeah, showing me erroneous data too although my experience doesn’t heavily use MemoryStores, its still throwing internal errors for anyone who tries to use it in my game
Either throws “InternalError: Unknown Error” or just throttles the requests.
Hey ive been experiencing the same issue here my game worked fine but all of the sudden it just doesnt work.
My game is no longer working. Races aren’t starting, no leaderstats, and many errors related to memorystore. Lost more than half of my players
Players cannot even play the game without being stuck in Main Menu since in order to join a server it relies on memory store…
Exactly same here, multiple new players turned away and downvoting my experience as a result of being unable to join the game, and yet https://status.roblox.com/ has marked the issues as resolved.
Its genuinely sad to see. I cant imagine making players think your game is broken and getting downvoted for it.
yeah, and frustratingly still no acknowledgement from staff about this
im putting [ROBLOX IS DOWN] in my game title for now
Its gonna take a bit for them to actually see your reports, Considering the fact their mostly late to the action.
we need compensation for these outages
this is harming important metrics
100%, especially in my case where my game and surrounding community had a group-wide event and battle scheduled for today, frustrating that MemoryStoreService which is the backbone of my server logic for joining servers would decide to break today.