For whatever reason, my mesh clips very strangely. I’m not sure how to describe it.
Set the mesh with the texture’s transparency to 0.02
That’s what it is currently set to.
Maybe you should try to fix the mesh it in blender by making it thicker there is alot of ways to make it thick like:
1-Adding Solidify modifier
or
2-Going to edit mode and choosing each leaf faces and press E
or
3- Fill it by choosing its vertixes and press F.
or
4-Adding Skin Modifier
Important note: These ways might effect the mesh’s UV grid which wont give the right texture so you will need to Make a new smart UV project and then rePaint it in blender
Same issue occurs after making it thicker.
This happens due to roblox not sorting triangle depth per pixel meaning that occasionally a triangle will appear in front of another one even if it is behind it.
Which mesh of them do you mean?
So is there no current solution?
They are both the same mesh. I was just showing the untextured version to display that I made it thicker and it did not work.
Oh ,Can i see the mesh’s properties and it’s children?
Try this!
Already tried using SurfaceAppearance unfortunately, however I will try again.
It might be the green bits are slightly transparent also.
Something like this has happened to me when exporting out of maya with an embedded alpha.