Mesh causes crash using CreateEditableMeshAsync

Trying to use AssetService:CreateEditableMeshAsync on this specific mesh causes studio to build up RAM and eventually crash.

The mesh is included in a private message attached to this topic.

A private message is associated with this bug report

6 Likes

Can verify. I have also run into this issue: Introducing in-experience Mesh & Image APIs [Studio Beta] - #224 by CeaselessQuokka

3 Likes

Thanks for the bug report.

Sorry for the very late response to this - this is fixed in 607. Please let us know if you run into any similar issues on other meshes.