as you can see, when I import my mesh into Roblox this one point on the ear has like… an indent? I’m not really sure why this is happening and if its possible to fix at all. If you have a solution it will be appreciated, Thank you!
the model looks deformed… Roblox does decimate objects above 10k tris, though your object does not look to be anywhere near 10k. Maybe try using the Smart Mesh Importer(or if you used that, try using the asset manager)?