I am creating a game that uses meshes as the characters. Using the animation editor the animation looks fine, but as soon as I play the game and it get’s animated then it completely breaks. It looks like chunks are being stretched out very far. Anybody know why this is happening? Here is a screenshot of what I mean.
(About the fact that it’s a Pokémon mesh, I completely understand that Pokémon is copyrighted. I am only creating this game out of passion, and to expand my development knowledge. I do NOT plan to release this game.)