Mesh deform enemy animation feedback

Currently working on an enemy’s moveset for a game, could use some feedback
on what I could fix.

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In the first few animations, the hands/fingers feel very w o n k y , is this intentional?

Especially the 4th animation, they just look like flailing.

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yes that is intentional. for the 4th animation, its not moving which makes it look a little wacky, but its supposed to a step back