When I’m importing a skinned mesh model, the armature wont be inside the model part (Bat) like usual.
Usually in my skinned mesh models youd see the bones inside the main model part (Cow).
I’m not sure how to fix this as I did the same method I usually do for models with mesh deformation.
I suspect the new layout of the mesh importer in studio. Maybe I’m missing something in it considering its new, at least to me.
I have tried to check on and off the boxes under file general and nothing changes.
Please let me know if you got any tips or if there is a simple solution to it and im just blind.