Mesh Deformation affecting colors

I created a custom avatar, but the legs seem to have some kind of error, applying the red from the left leg to the right leg. I’ve been trying to fix this for several hours to no avail, so I could use some help, or even any ideas honestly.

Anyone know what this is? Is it caused by mesh deformation? Normals? (I don’t think they can change color like that, but idk)

image

Additionally, the lower limbs like the hand and lower arm can’t be colored independently, relying on the coloring of the upper limbs. Could this be part of the cause?

Weirdly enough this error doesn’t pop up when applying a material, it can be colored freely without any errors. Is this a roblox bug?

Update: Removing the humanoid completely fixes it . . but I kind of need it though

Could help to have a view of the entire legs from a further distance. Also a view of the uv maps.

My first assumption is it’s an issue with skinning and uv map boundaries.

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