Recently I’ve had trouble with a mesh deformation animation not playing. I was testing to make sure it works, but it doesn’t.
local TestAnimation = script.Parent.Humanoid.Animator:LoadAnimation(game.ReplicatedStorage.Animations.SaiyanTail)
TestAnimation:Play()
At first I thought it wasn’t playing at all, but then I used
print(TestAnimation.IsPlaying)
Which returned true, but it doesn’t appear to actually play the animation itself.
I’ve tried adding a humanoid to it with a animator under it and nothing changed.
Am I missing something?
This is how the model is set up.